<span class="Apple-style-span" style="font-family: Helvetica; font-size: medium; ">Hi, <br><br>I&#39;m trying to develop a simple application using SDL on OS X. Here&#39;s my CMakeLists.txt: <br><br>cmake_minimum_required(VERSION 2.8)<br>
<br>project(newapp)<br><br>include(FindSDL)<br>include(FindOpenGL)<br><br>include_directories(${SDL_INCLUDE_DIR})<br><br>string(REPLACE &quot;-framework Cocoa&quot; &quot;&quot; SDL_LIBRARY ${SDL_LIBRARY})<br><br>set_source_files_properties(${SDL_LIBRARY} PROPERTIES MACOSX_PACKAGE_LOCATION Frameworks)<br>
<br>add_executable(myapp MACOSX_BUNDLE main.cpp ${SDL_LIBRARY})<br><br>target_link_libraries(myapp ${SDL_LIBRARY} SDLmain &quot;-framework Cocoa&quot;)<br><br>Then I do: <br>cmake<br>make<br><br>And that&#39;s what I get: <br>
Error copying file &quot;/Library/Frameworks/SDL.framework&quot; to &quot;myapp.app/Contents/Frameworks/SDL.framework&quot;.<br>make[2]: *** [myapp.app/Contents/Frameworks/SDL.framework] Error 1<br>make[1]: *** [CMakeFiles/myapp.dir/all] Error 2<br>
make: *** [all] Error 2<br><br>However, if I do: <br>cmake -G Xcode<br><br>And then I open the generated Xcode project and do compile, all is working properly. <br>What should I do?<br>It&#39;s just a bug?<br><br>Thanks,<br>
Franciso Requena. <br><br><br>I use the lastest CMake version (git cloned). It&#39;s 2.9.20100304.</span>